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REALITY WEAVERLIVING COSMOS · V5

ONE GESTURE. ANOTHER UNIVERSE.

Tear the
veil.

Two fingertips. A slow downward stroke.
Pull back. Let the universe unfold.

IDLE

Hold left mouse button still briefly to arm, then draw down.

HOLD + DRAW DOWN → KEEP HOLDING + PRESS SPACE TO PULL BACK
W / ↑ moves through the opening; S / ↓ leans back out. Shift + drag looks around.

THE ONLY ABILITY

A tear into space.

Quest 3 · Meta Quest Browser · Three.js / WebXR

Hold index and middle fingers extended close together, with thumb, ring, and little finger folded. Either hand works. Hold still for a moment, draw slowly downward, then pull that hand toward you without releasing the gesture. The light follows the midpoint of your fingertips.

After at least 48 cm of downward drawing, pull back at least 16 cm to open. One portal at a time. Tracking loss cancels an unfinished drawing.

Desktop: hold the left mouse button still briefly, drag slowly down, then keep holding and press Space to simulate pulling back. Release after opening. Arrow keys or WASD move the viewpoint; Shift + drag looks around. R closes the portal.

Quest controls: press both palms together for 0.8 seconds to close. Controllers can simulate two fingers by holding trigger: move down, then pull backward. Hold a controller squeeze button for 0.8 seconds to close.

Once fully open, gently lean your head through the oval to see space across your entire view. Lean back to restore the room. Draw in clear reachable space. Detected walls and furniture are used when available; otherwise only passthrough is available, and real objects may overlap virtual light. Room mesh and plane support varies by browser.